R/S Wild Encounter Manip

Overview

After RNG Manipping your first Static Pokemon, you may be looking for some variety. Look no further than basic wild rng manips. While the general process is the same as Static (Start timer, Press A when done), you have a much wider variety of targets, and searching for what Advance you landed on is more difficult.

Wild RNG includes anywhere you can randomly find Pokemon by walking. This includes Grass, Surfing, Diving, & Caves. I will be excluding the Safari Zone from this guide, it is slightly more challenging for various reasons, and will be covered in our Intermediate section.

With that said, once you have mastered Static & Wild RNG Manips, you should move on to some more difficult manips.

Hardware Requirements

  • Pokemon Ruby or Sapphire(any language)
    GameBoy Advance, Gameboy Player, Nintendo DS / DS Lite, or a GBA Emulator

  • Windows 10/11 PC

In-Game Requirements

  • Save at the location directly in-front of whichever Pokemon you wish to capture or receive.

  • Any Pokemon with the move Sweet Scent. The earliest available user in Ruby & Sapphire is Surskit on Route 102. But Oddish on route 110 is far more common, if you are willing to wait.

  • At least one free space in your party.

  • Pokeballs to capture it, if it's a capture.(Master Ball preferred)

  • Pokemon to aid in capture, such as a false swipe user or a spore user.

  • 5-10 Rare Candies. (Not 100% Needed, but helpful).

Tools Used

Video Examples

The Guide

Pick your target

The first thing we have to do is pick our target Pokemon. Open PokeFinder, and select Wild from the Gen 3 main window.

A new window will open up and by default be on the Generator tab, which is where we want to be. Before inputting any settings, make sure you select your profile. If you have not set one up, I covered how to here.

In the RNG Info section set Method to Wild 1.

Selecting your Profile should have set the seed to 5A0. .

Leave Initial Advances, Max Advances, and Delay at their default values.

Note: Sweet Scent Delay?

In our Static RNG Guide, I covered why we do not list delays anymore. But you may be wondering why not cover Sweet Scents Delay, since it should be the same everywhere?

The reason is because Sweet Scent's delay changes based on which area you are in, and what game you are in. And again, learning how to calibrate after missing your Target once is an important step in the process.

In short- Don't stress about Delay. It's not useful to us, learning how to Calibrate will teach you how to handle delays.


Before we move on to settings, think of what Pokemon you want to RNG Manip, because its species, Location, & Encounter Type will all be important to this section.

In Settings you will choose your Encounter Type. We can choose between Grass & Surfing. Functionally, they are the same, but they have different Locations available to them.

If you are unsure of a Pokemons Location & what Encounter Type it uses, PokeFinder has a tool to help you. Back in the Main Window, we will click the Tools dropdown, and then click Encounter Lookup.

A new window will pop up. Here, in the Pokemon dropdown, select your target Pokemon. Then, in the Game dropdown, select your Game. Then, click Find.

You will be shown every Location in the game where your Pokemon spawns, and what Encounter type it uses. Here we can see Duskull uses the Grass Encounter Type, and all its Locations.

After we select Encounter, we will select our Location, which is provided by Encounter Lookup.

Then, we select our Pokemon in the Pokemon Dropdown.

Lastly is the Filters section. This again, is personal choice. Select the IVs, Nature, Gender, Hidden Power, Ability you want. And also select if you want a Shiny.

I will just be aiming for a simple Shiny.

Shiny is set to Star/Square, which will show every potential Shiny. Star vs. Square doesn't matter in any game other than Sword & Shield, but Pokémon transferred from Gen 3 up to those games will retain their Star/Square Shiny status.

It's worth mentioning that Wild RNG is not the same as Static RNG in the sense that you will always have the same targets available to you. Sometimes trainer IDs may produce multiple shiny targets of different species on nearby Advances. So I encourage you to leave the Pokemon Dropdown blank to see if you have any other Targets.

This Trainer ID unfortunately only has Advance 7657 available as a Shiny, which, while being a different Advance, is the same PID & IVs as our Starter / Static targets. You probably have the same PID available to you, but you also may not. It's up to you to investigate.

Once your Filters are set, click Generate. You should get several results, and have a window that looks like this:

If you get no results, that means no Pokemon within 100,000 Advances exists, which is about a 26 minute period of time. There are ways to circumvent this issue, but they are difficult techniques covered in our Advanced section.

In the meantime, if you have none, loosen your restrictions on what you want. Accept some worse IVs, or a Worse Nature, Different Species, or Change Routes if your Pokemon is available on another one.

I will be aiming for Advance 7657. You can see here the earlier Advances I had available to me via Static RNG are missing. I only have the Adamant Target, so this is not 100% the same.

With our target picked out, we can move onto the Wild Manip!

Wild Manip

To get started with the Wild Manip, you want to save in-front in the Location you want to RNG Manip in. Here is me saved on Route 121. Your area in the Location does not matter.

Also MAKE SURE YOU HAVE A POKEMON WITH SWEET SCENT IN YOUR PARTY. In my case, I am using Oddish. You can use any Pokemon with that move.

Then, in Eon Timer, put the number from the Advances Column into the Target Frame box in EonTimer. In my case, it is 7657. Also, make sure the value in Calibration is 0.

For every type of Manip, the amount of calibration will be different, because the game delays generating whatever you're manipping differently, based on what it's generating. Your Eon Timer should look something like this, but with your target advance instead.

Pretimer is optional.

When set to 0, clicking Start on EonTimer will immediately start the countdown to your target Advance. This requires you to soft reset your game at the same time as clicking Start on Eon Timer.

Setting this to 5000 will create a 5 second countdown, which you will soft reset the game to, then the countdown for your Target Advance Begins. I'll be using this method for the remainder of the guide.

You should also click the gear icon, and make sure your console setting is correct.

GBA and NDS-GBA have slightly different frame rates.

GBA: 59.7275 fps
NDS-GBA: 59.6555 fps

Having it set incorrectly will make longer timers inconsistent relative to the actual game.

If you're playing on unofficial hardware or emulator, stick with GBA as this is usually the default.


You don't need to touch Refresh Interval or Precision Calibration.

We are all ready to begin!

At this point, we're ready! Click Start Eon Timer, and when the

pretimer finishes on the 6th beep, soft reset the game.

Get to the overworld, and press Start to bring up the Menu. This will freeze any NPCs nearby, who may cause extra unwanted RNG Advancements.

Then, head into your Pokemon Menu. Press A on your Sweet Scent user, and hover over the Sweet Scent option.

Then, when Eontimer gets near the end of its countdown, it will beep 6 times. The goal is to press A on the 6th beep to start the encounter using Sweet Scent.

And we can see not only is the Pokemon not shiny, it's not even the correct species.

It's likely you also missed your target. We're going to have to check the Pokemons summary screen to figure out what RNG Advance we landed on. To do that, we'll have to catch it.

It's worth mentioning, if you are aiming for a Shiny and didn't get one, just use the Masterball for a catch if you have it. You will not be keeping the Pokemon, so it just speeds the process up.

Once you can view the Pokemons summary screen, we can move onto how to adjust.

Wild Adjustment

To figure out which Advance we hit, we're going to have to figure out its IVs and use that to search.

First, though, let's set up Generator for a search.

In RNG Info we'll leave Seed and Method alone, but we are going to change Initial Advances to be about 1000 advances before our target.

In my case, I am aiming for 7657. So I set it to 6657. Also set Max Advances to 2000. This will generate Pokemon spreads from 1000 Advances before your target, and 1000 after it.

In the Settings section, change the Pokemon to the species you caught.

Then, for the Filters section, clear everything out to their default values. All IVs should be 0 to 31, and all of the drop downs should say Any, except Nature and Gender. Set those to what the Pokemon you received had. In my case it's an Adamant Oddish, who is Female.

After that, click the IV Calculator Button.

A new window will pop up called IV Calculator. Here, you input a Pokemons stats, which get converted into IV Ranges for Generators IV Filters.

In the Pokemon drop down, select the Pokemon you are manipping. And in the Nature box, select its nature.

Then, at the bottom, put in the Pokemons Level and all of its stats, and hit Find IVs. You will see the Results section populated with IV Ranges.

If you have Rare Candies to raise the Pokemon's level, we can make the IV Ranges even more Precise. We aren't keeping this Pokemon, so it's safe to use them to gain info. They will come back when we soft reset!

To account for the extra level, click the Add Row button, and a new row to enter the information for its next level will appear.

Once you have clicked Find IV's, it also fills that info out within the Static Generator in PokeFinder.

At this point, hit Generate. You should only get one result. If you get more than that, you can narrow down the results further by doing more levels in the IV Calculator.

If you do not have ANY rare candies and have more than one result, it's generally fine to assume you hit the closest Advance to your target. In my case, I only got one possibility near me.

If you have no results at all, expand your search range by decreasing Initial Advances by 1000, and increasing Max Advances by 1000, and click Generate again. Do this until you get at least 1 result.

If you get no results after that, there is always the chance you hit a Different Method. While rare, it can happen. Be sure to check Methods Wild 2, and Wild 4 if you get no results for THOUSANDS of Advances.

Note: Two Identical Results

Finding the correct Advance you landed on can be difficult if you do not have the ability to level up your Pokemon & it is a low level encounter. Sometimes, you will end up with a situation like this:

As you can see, it's impossible to tell which Oddish I received. They are IDENTICAL. When this is the case, repeat the steps from Wild Manip until you land on a Target where you get only one result. This is not common, but it can happen.

Also, make sure you're looking at all the details. Species & Level can be different while all else is identical. Just keep it in mind.


Now we need to update Eon Timer. In the Frame Hit box, put the Advance that you determined you landed on, and click update. The calibration will change, and you can try again.

Now repeat the process from Wild Manip until you get your desired Pokemon.

Eventually, with enough attempts, you will land on the Pokemon you are aiming for. The Duskull for this guide took me 3 attempts, including the first adjustment run.

Note: Some tips

If on the attempt after your adjustment run, you find you're only one or two Advances off, try not adjusting. 1 Advance is only 16 milliseconds, well within the margin of human error.

On the contrary, if you find yourself dancing around it, consistently being 1 Advance early or late several times, try adjusting anyway. Sometimes breaking out of the cycle, even if it makes you more late or early, can help!

Lastly, have patience! This is a skill to hone, maybe it takes you 10, 15 tries now. But a couple weeks from now, maybe 5! Hope you're having fun!

Next Steps...

Congratulations! You've finished all the Beginner RNG Manips for Ruby & Sapphire! At this point, I'd suggest delving into some more complicated subjects in our Intermediate section, or trying Pokemon Emerald, which is very similar to this.

Intermediate will contain a lot of familiar techniques showcased here, but with various different challenges. Things like Pokemon Box Ruby & Sapphire, Fishing, Rock Smash, The Safari Zone are all more challenging than these manips, while still being "Press A at Right Moment". It's other things that complicate them.

Advanced will contain extremely challenging manips with Multiple Frame Perfect Inputs, for those who want to go the extra mile to gain Perfect IV Shiny Pokemon / Very Rare Pokemon. Things like Painting RNG, Egg RNG, & WishMakr Jirachi.